In a recent development that has sent ripples through the gaming community, David Jaffe, the original creator of the iconic God of War franchise, has unleashed a torrent of criticism against the series’ latest installment. The game in question, God of War: Sons of Sparta, developed by Mega Cat Studios and unveiled during the latest State of Play presentation, has become the focal point of his ire.

The title, which explores the formative years of the protagonist Kratos as a Spartan warrior and was released concurrently with its announcement, has been dismissed by Jaffe in the most unequivocal terms. Taking to social media platform X and other channels, he did not mince words, labeling the experience as “trash” and something fans should actively shun. His condemnation was absolute, with statements describing the game as “crap, it’s dumb, it’s stupid,” accompanied by a blunt recommendation to “avoid this fucking thing.”

A Creator’s Disappointment with a Prequel’s Direction

While Jaffe conceded, in a somewhat contradictory assessment, that Sons of Sparta is technically proficient and well-made from a production standpoint, his overarching sentiment remains one of profound dissatisfaction. He elaborated that the title fails to capture the essence of what the fanbase truly desires, branding it as an insult to their expectations. Beyond the surface-level polish, he found the core experience to be lacking, characterizing it as ultimately boring and disappointingly generic.

The critique from such a foundational figure in the series’ history underscores a significant disconnect between this new narrative direction and the original creative vision. Jaffe’s explosive reaction highlights not just a personal dislike but a perceived fundamental misstep in honoring the legacy of the character whose journey he first set in motion.