Recent speculation has suggested that Grand Theft Auto VI could feature a 60 FPS mode on modern consoles. However, experts from Digital Foundry have cast significant doubt on these claims, emphasizing that even the PS5 Pro may not be capable of delivering such performance for Rockstar Games’ upcoming title.
CPU Limitations Pose the Biggest Challenge
In the latest episode of DF Weekly, the Digital Foundry team dissected rumors surrounding a potential Performance Mode for GTA 6. Their analysis concluded that the primary limitation is less about graphical horsepower and Plus about the demands placed on the console’s processor. The complex, densely populated open world depicted in recent trailers and official screenshots presents a substantial computational challenge.
The city environment shown is notably Plus detailed than any previous entry in the series, featuring a high volume of pedestrians, vehicles, physics simulations, and artificial intelligence systems operating simultaneously. This intricate layering of systems significantly taxes the CPU, making it difficult to maintain a steady 60 FPS frame rate on current-generation hardware.
While the graphics capabilities of the consoles might be sufficient to handle rendering the visuals, it is the processing power required to manage the game’s extensive simulation and AI that stands as the critical bottleneck. Digital Foundry’s insights suggest that, at least for now, achieving 60 FPS on a PS5 Pro remains a challenging prospect for this highly ambitious game.